domenica 9 dicembre 2007

concorsi vari

concorso lorenz
http://www.75orelorenz.it/

concorso citroen
http://www.aedo-to.com/citroen/eng/info.htm

concorso freitag
http://www.freitag.ch/contest/

concorso adobe
http://www.adaaentry.com/

concorso "circolo della sedia"
http://www.circolodellasedia.com/index_file/dynamicamente2008.htm

altri comandamenti

I dieci punti secondo thomas.matthews
1) re - thinking (we step back and think before we dive in to find a different way to communicate our clients’need)
2) re - using
3) using friendly materials
4) saving energy (we reduce our client’s carbon footprint by using sustainable energy sources + We design to minimise energy demand)
5) sharing new ideas (we seek out and use new technologies and materials and collaborate whenever we can)
6) designing to last (we want to design things that last by specifying the right material for the job)
7) staying local, buying ethical (we work to find good local suppliers fot each job, to avoid the extra energy and polllution + When we can’t buy locally, we source ethical suppliers)
8) supporting what we believe (we work for clients who push agendas we care about: better recycling, fighting climate change, tackling hunger, raising money to make good things happen)
9) inspiring, and having fun (we want to create design that is beautiful, clever and sustainable all at once)
10) saving money (we demonstrate to our clients that thinking ‘sustainable’ can save resources and money)

primo commento su starck-designerblog

"Qual’è il confine tra design utile ed inutile? E soprattutto, chi definisce quando una cosa è veramente utile oppure non lo è?

Philippe Starck, uno che sul design considerato (spesso a torto) “inutile” ha costruito un impero di fama e gloria, ci da una lezioncina niente male e al programma TED (dove vanno tutti quelli che hanno le idee) esordisce dicendo: “io di solito nel mio lavoro ho l’impressione di realizzare delle cose inutili, io stesso mi sento inutile”, ma lo fa come un sorriso sornione stampato in faccia della serie “io ho capito tutto”.

E tutti lo adorano.
D’altra parte, da uno che è in grado di intrattenere le folle come fosse un consumato cabarettista ci si aspetta che riesca a fare di tutto. Ed infatti…"


cè solo da pensare ke qualcuno pensi altro?

what is design?

Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design helps us to understand a product.
Good design is unobtrusive.
Good design is honest.
Good design is durable.
Good design is consequent to the last detail.
Good design is concerned with the environment.
Good design is as little design as possible.
Back to purity, back to simplicity.

what is design?

Good design is innovative.
Good design makes a product useful.
Good design is aesthetic.
Good design helps us to understand a product.
Good design is unobtrusive.
Good design is honest.
Good design is durable.
Good design is consequent to the last detail.
Good design is concerned with the environment.
Good design is as little design as possible.
Back to purity, back to simplicity.